Full notes are HERE.
Some starter weapons have some attachments included by default to help new players.
Semi-auto sniper weapons buffed and certain ones like the Spectre have the new ballistics computer attachment by default that eliminates scope sway.
Scope sway removed from 6x scopes that are not sniper weapons.
Vehicle weapons get 1.25x zoom unlocked automatically and equipped by default.
No refunds for these changes.
New Chameleon Module added for infiltrators that eliminate shimmer when shot - also grants ability energy when shattered.
Light Assaults can use new Flight Suit option for increased fuel capacity.
Medics get new Nano-Regen Capacitor option which speeds up the recharge on the Nano Regen device.
New Auxiliary Shield option for all classes grants an extra 50 shields, but a few weapons got buffed to compensate. See full notes for info.
Triage for medics greatly buffed by more than double, and the lowest rank is now automatic and default.
Jump Jets have been buffed for lower ranks only.
Drifter Jump Jets buffed, see notes for details.
Nano-Armor cloak now shimmers when shot but it passively increases shields by 100.
All ranks of the repair tool can now get rid of mines.
Auto repair for ESFs kick in 4 seconds faster. Also engineers piloting them automatically gives an ESF rank 1 auto repair after the old 12 second delay by default. Does not stack with auto repair option.
Changes made to starter loadouts.
New camo selection UI. Finally.
3 point capture bases can now be captured faster at both 2/3 and 3/3 points captured.
Melee weapons buffed. See notes for details.
Air to air photon pods ranged increased. Coyotes nerfed. Air Hammer nerfed. Light PPA buffed. Slight buff to high capacity fuel tanks.
Texture qualities now changed so that High is Ultra, Medium is High and so on.
Underbarrel smoke grenades have new sounds.
ANTs now get mineral radar as a passive, 1st rank is free, but the certs will be refunded so you need to repurchase up to max rank again.
Victory Points for capture now requires 20 but you start out with 5-6 by default on a continent that just opened due to territory control granting points.
Silos now have a light indicating power.
Structure shield module shields have been nerfed, see notes for details.
Flash can now get gate shield defusors.
Archer can destroy small deployables in one shot.
Lots and lots of bug fixes and additional odds and ends - includes supposed fix for smoking vehicles that smoke forever. See full notes for details.